Brenner as you explore an otherworldly, interconnected hive mind.” “Relive memories from Henry’s time at Hawkins Lab with Dr. “Players will invade the dreams and memories of fan-favorite characters and harness telekinetic powers to possess minds and battle creatures, as Henry Creel’s transformation into Vecna and his influence on the events of prior seasons is revealed,” the description continues. All of this will come bundled in an immersive VR experience-one that will no doubt make full use of the Meta Quest 2’s extensive features. Judging from the trailer that slipped out earlier this week, the gameplay will include exploring iconic locations from the Stranger Things universe, seeking out additional lore, as well as engaging in fast-paced combat and even the odd boss encounter. In other words: “Experience the world of Stranger Things from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan for revenge against Eleven and Hawkins.” Vecna? Upside-Down? Unknown realities? VR? Count us in, Tender Claws. With outlandish powers that let you invade the minds of others and extract their memories and abilities, you will set out and plot your revenge against both Eleven and the unknowing citizens of Hawkins. As Vecna, or Henry Creel, you will be tasked with constructing the Hive Mind-a collective consciousness dominated by an all-seeing evil. Just to echo, Stranger Things VR will take place across both the Upside-Down, and the town of Hawkins, and will serve as a prequel to the events of Stranger Things 4. In the former, users will experience the events that took form prior to Henry Creel’s transformation into Vecna and the Hive Mind, whereas the present will accommodate a timeline that lets you plunge into the minds of Hawkins’ most iconic characters. Going by what’s been shown to date, Stranger Things VR will be split between two timelines - the past, and the present. As players, you will be tasked with delving deep inside the minds of the people of Hawkins, and with your power to extract and preserve core memories, plot your revenge against Eleven and those who fall under her wing. So, what is this VR adaptation of the beloved Netflix series, and how will it compare to the mobile iteration that rolled out just a couple of years back? Well, to put you in the picture, Stranger Things VR is a (you guessed it) psychological horror virtual reality game set in the Upside-Down - from Vecna’s perspective, of all people. Stranger Things VR: just what is it, and how will it tie in with the kids over in Hawkins? Let’s talk. Tidy.Īnyway, with the news well and truly out in the open, what more is there to tell ahead of the game’s launch? Well, if you’re even the slightest bit interested in Netflix’s powerhouse poster child, then be sure to read on. Just when I thought I had finally managed to nudge Kate Bush’s “Running Up That Hill” to the Upside-Down of my subconscious mind, the Meta Quest Showcase only went and happened - once again adding another layer to the ever-popular world of Stranger Things. Only this time, it’s a VR game, and going by the details left out to dry by Zuckerberg and crew, it’ll be heading to Meta Quest 2 and “all major VR platforms” later this year.
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